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devdocs/specs/core-workorder.txt
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devdocs/specs/core-workorder.txt
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WORKORDER
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Lot's to go in here but for now this is holding my planning and thoughts until can set in stone:
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## Copied over from client todo while testing / planning, probably outdated if you're reading this after May 2020
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todo: PLANNING WORKORDER considerations:
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QUESTIONS:
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Why do I need to make a wo first before I can update it? (i.e. why did I make a CREATE route?)
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still no idea after lot's of planning, answer is probably not needed at all
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How can I avoid concurrency issues?
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concurrency check each record in graph, not entire workorder from top
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How to minimize data sent, make fast saves?
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I'm leaning towards the tons of routes option, need to test it out
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PATCH, send all changes in graph in one go
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most efficient, sends all changes in one go
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if any part fails it all fails
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requires second copy of wo for diffing
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UPDATE (PATCH): Send only changes in whole graph from client with an OP (for "operation") flag at each level indicating to change that part or not, a flag?
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WO (OP flag=no change, no concurrency token, basically empty but for the fields that hold the descendents that are changed)
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woitem 0 (OP flag="Delete" and concurrency token, no other data with it, just the id and flag and ctoken)
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woitem 1 (OP flag ="update", all fields as in a "put" operation, nothing left out, assumed all are changed)
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woitem2 (OP flag="no OP", just a placeholder for children with changes)
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labor 2 (OP flag = "update" with all data)
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labor 3 (OP flag="delete" with concurrency token and nothing else)
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labor 4 (OP flag="Add", with all PUT data)
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issues with patch:
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how to post a whole object leaving blank when so many fields will be required?
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maybe we don't make them required at the object field annotation level but only at the db level and as a biz rule?
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how to synchronize objects and id's?
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i.e. reverse patch back again
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for example, you add two woitems, save, you have two now that are not id'd and don't know which is which
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server has to return something identifying which is which and assigned ID, plus it might add data back or change data due to rules or whatever
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Maybe server sends back entire saved objects?
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issues:
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how to update client end with update back from server when saved (server will add id and may change fields or even add things)
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* TONS OF ROUTES: Update individual portions as seperate objects to their own routes sequentially
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i.e. client traverses and diffs virgin copy and edited copy of wo
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determines what's different, only sends an update for each object to it's own route as appropriate
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on successful update fixes up the edited copy of that object
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on all updates done, the edited copy becomes the virgin copy (or do we need 3 objects at one point in case of fail?)
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requires second copy of wo for diffing
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goes over workorder, looks for changes, sends update for each object individually and patches up local from result
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so if a workorderitempart has changed then it sends only that for update individually
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Example routes:
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Post: Workorder/1/WorkorderItem/2/Labor/4 {updated object}
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WorkOrder/{woid} <-entire workorder, get for all, post for entire, put to update entire (not likely to use but?)
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WorkOrder/{woid}/WorkorderItems <- all workorderitems, post to add new, put to update all as a collection
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WorkOrder/{woid}/WorkOrderItems/{woitemid} <- CRUD single woitemid
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WorkOrder/{woid}/WorkOrderItems/{woitemid}/Labors <- entire labor collection CRUD ops over all collection (also ADD new labor here (POST))
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WorkOrder/{woid}/WorkOrderItems/{woitemid}/Labors/{laborid} <- Crud on individual item
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This way is pretty solid, will result in a lot of routes but a lot of the code can be shared in the biz object, so for example if updating a labor or a collection of labor most code the same
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Efficiency:
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Since there is a route for every bit of the workorder the client can pick how high up to update based on diff check
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so if only one single bit of a header has changed then only update that bit (or will it need the collection to not remove it? No because collection route is where you remove an item)
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or if only a deeply nested labor has changed, just PUTS it to that exact route and udpates concurrency token on result
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since the workorder is not really influenced as a whole by updates to portions this could work and be a bit less problematic than JSONPATCH which really seems to be a bit of a stretch
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NOTE: can put part of the route in the controller, so for example if every route in that controller needs to identify a workorder then this kind of thing is possible, not sure if helpful or not yet:
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[Route("api/campus/{campusId:int}/building")]
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public class BuildingController : Controller {
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//...
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[HttpGet]
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[Route("{buildingId:int}")] // Matches GET api/campus/123/building/456
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public IActionResult GetBuilding ([FromRoute]int campusId, [FromRoute]int buildingId) {
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//... validate campus id along with building id
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}
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}
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issues:
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very chatty, could be slow
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PUT, update entire workorder on every save
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Very easy to code, basically send it all and see what happens
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Very clean, no need to worry about bits and pieces being tracked etc
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issues:
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not very efficient, needs to send entire graph on every save even if user just changed one character
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How to support undo?
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How to show what's dirty on form?
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BUSINESS RULES (v7)
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In reality there are almost no business rules in v7 workorder graph.
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Only serious one is woitempart requires serial if serialized
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Rest are all related to length of fields, required fields, date order etc and only a few of those to boot
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Looks like this is not an issue regarding v7 stuff at all
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DEPENDENCIES
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Workorder is not dependent on it's children for anything
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WoItem is not dependent on any of it's children
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In fact nothing in any part of the wo is dependent on anything else during normal ops
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CONCURRENCY
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If the client updates part of the wo graph, only that exact record really needs dependency checking.
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There *is* however business rules that might take hold but that's all at the server and not related to concurrency directly
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For example, on any change to the wo graph the server has to see if the wo is still editable and hasn't been locked or user's rights changed
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But that's not strictly concurrency related in teh sense that another user change the *same* record being updated
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So, for v8 as long as it can handle a portional update to part of the graph and uses the concurrency of that exact record to check then it sidesteps a lot of multi-user scenarios
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This was only an issue in v7 due to it using only the wo header itself as the source of concurrency checking which would *always* involve the whole graph in any change anywhere
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for example:
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WOHEADER (concurrency id, dirty flag at client)
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WOITEM (concurrency id, dirty flag at client)
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woitempart (concurrencyid dirty flag at client)
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woitemlabor (concurrencyid, dirty flag at client)
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WOITEM (concurrency id, dirty flag at client)
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woitemscheduser (own concurrency, dirty flag etc)
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woitempart (concurrencyid dirty flag at client)
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woitemlabor (concurrencyid, dirty flag at client)
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ROUTES
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In light of dependencies and concurrency it is ideal if the server can handle updates to any portion of the graph independently
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But, do we really want CRUD routes for every descendent of the workorder graph? (maybe, just not sure)
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TEST
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Do a practical test of a mocked wo, woitem, woitemlabor or whatever, see how it would be updated, fetched concurrency checking etc
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QUESTIONS:
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How to do CRUD efficiently with a workorder and client?
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PROPOSAL TO TEST:
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Create enough of a graph to test, 3 layers two grandhild collections should be sufficient:
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WO
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WOITEMS
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WOITEMLABORS
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WOITEMPARTS
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CREATE (POST):
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CreateFromxxxx routes (NO TEST REQUIRED)
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POST accepts NEW workorder full graph (test)
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RETRIEVE (GET):
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Get(id) - simple get, just confirm entire graph comes across
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GetByRelative(ayatype, id) (no test required)
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UPDATE (PUT?)
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Test code tons of routes method detailed above
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SERVER
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Server accepts graph at single WO POST route (since it's not a put)
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UI
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ui manufactures the return object with the OP fields by doing dirty tracking on changes
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DELETE
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Not much here except handling delete will be more intensive and sophisticated when have real data but for now if the graph deletes then that's enough
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Test how to delete graph without ref. integrity errors
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UI
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Only send the bits that are altered to save bandwidth
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All updates are technically a PATCH operation
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Because it starts with a wo object provided by the server?
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or is this even necessary now?
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think Patch
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CONCURRENCY:
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if any part of the patch fails the whole patch fails
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idea: UI reflects tentativeness state of object:
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The UI doesn't imply something is done by changing it fully until the save is completed.
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This serves two purposes:
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1) user knows at a glance what isn't saved yet and will know it's waiting for save clearly, hopefully leading them to save more often,
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2) client doesn't need to track invisible shit behind the scenes, can more easily do patch updates right off UI source
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e.g.:
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if deleted a row in parts, that row doesn't disappear but rather shows crossed out, maybe grayed out but still there until save to indicate it's tentative status
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if added a row, shows green or something or bold or asterisk, (can style with css based on state) until saved
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problems:
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how to handle regular fields that are changed (that's a lot of field data to track for changes)?
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Maybe client keeps a virgin copy of the original wo for comparison
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periodically does a compare and flags differences on updates?
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(this would also help to serve as an Undo maybe?)
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A biz object for each one?
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probably need the parent for biz rules and shit so likely best to keep in one file
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Controller - all in root controller or seperate controllers?
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likely follows biz object decision
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case 1714 re-rises the question about concurrency and mutiple editors of a workorder
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Look into how independent changes can be from each other, i.e. is it safe to have two users editing two different woitems on a workorder?
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This might make people happier.
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Like, what exactly affects what else on a workorder. Do you save the whole wo to the route at once even though you just added a woitem or..?
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If I code it to send the whole wo on a change to even a grandchild then that's heavy traffic for a minor change
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- actually no, it's not really that heavy, even a fairly fat workorder will be way under 100kb, most probably under 1kb
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should really only send the minimum data required to fulfil the change.
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Maybe need two copies of wo at client so can tell what has changed and then only send that bit.
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But then need routes to handle that?
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Or can the wo route just accept a blank header with items hanging off it that have changed only? (like a patch?)
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Use foreign keys!!
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Consider UI in this as well, will need to decide at least what is visible when
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Workorder UI good ideas here: https://rockfish.ayanova.com/default.htm#!/rfcaseEdit/3475
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How to add items, like new woitem?
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send to server get back new object?
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lots of biz rules and stuff need to happen, want to minimize load at client
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but lots of data back and forth is not ideal
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maybe request a woitem and get it back?
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what exactly needs to be processed in the wo when items are added / removed?
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math / totalling?
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simple calcs sb client doable
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this will drive what has to happen.
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Need to go over all wo features and factor them into this decision properly
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The whole idea of a completed section of a wo and stuff, is that dropped due to TTM or still viable?
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maybe can pick out the best new features of that which can be integrated into existing design rather than re-inventing the wheel
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Here is an overview: https://rockfish.ayanova.com/default.htm#!/rfcaseEdit/3412
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How best to be able to service LoanUnits on a workorder?
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Just make them Units with extra properties exposed if type of loaner?
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This seems simplest, but what will it effect?
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Hard to make them serviceable if they are an alternate table of source for what's being repaired as that breaks a lot of other code or adds exceptions
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Customer is then who exactly because it's fundamental to a lot of wo functionality?
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from a biz perspective isn't it like you are your own customer when you service your own equipment that you loan out?
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Does Serial field need to be numeric, could it be text instead?
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prompted by case 3428 saying that it's hard to deal with constant conversion to text for UI etc
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plus, I'm thinking it opens door to textual scheme like appending -A or whatever to a wo.
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or, is that a display issue?
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Calling something "serial" implies it's unique but it isn't, maybe I should call it "number" instead or "ID" or something?
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INFO: did a test workorder with ALL fields filled out heavily and one woitem, exported from db entire graph based on detailed report so every line was every item repeated
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still only 84kb and it's a lot bigger than any typical wo in v8 would be as it will be far more efficient without having to repeat lines flatly
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so I think size of object is a non-issue really from a practical standpoint.
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