namespace Sockeye.Biz { public enum ServerState { //Any of these changes trigger event log and potentially notification event Requested = 0, //New server requested, not physically present yet but needs to be created and activated ActiveHealthy = 1, //running normally no actions required FailFirstHealthCheck = 2, //first check failed FailSecondHealthCheck = 3, //second check failed FailedRequiresAttention = 4, //failed 3 health checks needs someone to physically intervene, triggers notify event DeActivated = 5, //swtiched off, unavailable but not destroyed, about to be destroyed usually when customer stops paying given grace period Destroyed = 6// historical, not an active server doesn't need to be tracked or dealt with } }//eons