namespace Sockeye.Biz
{
    public enum ServerState
    {
        //Any of these changes trigger event log and potentially notification event
        Requested = 0, //New server requested, not physically present yet but needs to be created and activated
        ActiveHealthy = 1, //running normally no actions required
        FailFirstHealthCheck = 2, //first check failed        
        FailSecondHealthCheck = 3, //second check failed
        FailedRequiresAttention = 4, //failed 3 health checks needs someone to physically intervene, triggers notify event
        DeActivated = 5, //swtiched off, unavailable but not destroyed, about to be destroyed usually when customer stops paying given grace period
        Destroyed = 6// historical, not an active server doesn't need to be tracked or dealt with
    }
}//eons 