UI DESIGN DOC Requirements - Responsive but favoring larger screens primarily - Smaller screens will be able to do everything but the layout is not the primary one - Service techs have an ipad or notebook - Anticipate a list of things each role needs immediately in front of them and try for that - componentized UI elements so can re-use and mix and even support customizing with user defined layout - So for example a customer list is a self contained subset of a list widget and can be plunked down anywhere required - This will save me time so identify the "types" of ui elements (picklist, filterable data list, entry form etc) - Then can build specific versions of the types identified like a client list is a specialized filterable data list etc. - If a list then it also knows which element is selected or a list of selected elements so other widgets can operate on it - A menu or command widget that can be inserted into another widget, i.e. a part picker for a workorder part list widget or elsewhere a part is required - This way I'm only making a few UI objects, not a new one for every single element. - Kind of making the pallet first of all required objects then I can "paint" with them on to the UI without getting bogged down in minute details every time I make a form - UI elements should be responsive and generic enough to work for many different use cases - they should be rights aware and mode aware (editable, read only) enough to handle all that without recoding again and again - the page or shell or whatever that holds the widgets should be end user customizable from a widget pallet. - The more self contained the widget the more useful - Most people seem to prefer WBI over RI and the reason always seems to be RI is too simple or requires too many clicks - So plan on the bigger screen layout being the main UI and smaller screen secondary - I want things to be simpler and cleaner than it seems many people do so beware of that tendency - People don't want to have to open sub screens any more than absolutely necessary - Make sure a screen contains as much as possible to complete it on one screen - Clean interface with good negative space but not dumbed down too much - Pro-marketing style, stuff that makes it easier to sell - emphasize simple fonts with good contrast - Blue is a good colour, no purple or pastels - DAshboard / customizable UI - Ideally people can see as much detail as they want or remove unused ui widget elements - So, for example on the dashboard they can customize by plunking down a client list widget, adding a "My workorders" widget for a tech - or for a Ops person they can plunk down on their dashboard a current server status widget or active jobs widget etc Graphics and themes for AyaNova - No bitmap graphics, vector only!! - I like material design but it will remain to be seen for the front end. - For the manual and docs will use material theme with MKDOCS generator. LOGO - Need to standardize on a logo and stick to it from now on - Simple and clean (script AyaNova used for RI is maybe out) - Single colour canucks blue with green contrast if absolutely necessary (don't make it necessary) COLOURS - Canucks colours of course, Blue primary and green secondary. RI already uses them, get the hex codes there. - No indigo or pastels