using System; using Xunit; using Newtonsoft.Json.Linq; using FluentAssertions; namespace raven_integration { public class SearchOps { /// /// Test simple phrase only search /// [Fact] public async void PhraseOnlySearchShouldWork() { const string TEST_SEARCH_PHRASE = "simple dogs"; //CREATE A WIDGET dynamic D = new JObject(); D.name = Util.Uniquify("Search Simple Test WIDGET"); D.dollarAmount = 1.11m; D.active = true; D.roles = 0; D.notes = "The quick brown and simple fox jumped over the six lazy dogs!"; ApiResponse a = await Util.PostAsync("Widget", await Util.GetTokenAsync("manager", "l3tm3in"), D.ToString()); Util.ValidateDataReturnResponseOk(a); long MatchFirstWidgetId = a.ObjectResponse["result"]["id"].Value(); //CREATE A SECOND WIDGET D = new JObject(); D.name = Util.Uniquify("Search simple as in dogs SECOND Test WIDGET"); D.dollarAmount = 1.11m; D.active = true; D.roles = 0; D.notes = "This Widget should be returned in the search as it contains both keywords in the name"; a = await Util.PostAsync("Widget", await Util.GetTokenAsync("manager", "l3tm3in"), D.ToString()); Util.ValidateDataReturnResponseOk(a); long MatchSecondWidgetId = a.ObjectResponse["result"]["id"].Value(); //CREATE A THIRD WIDGET D = new JObject(); D.name = Util.Uniquify("Search Simple THIRD Test WIDGET"); D.dollarAmount = 1.11m; D.active = true; D.roles = 0; D.notes = "This Widget should not be returned in the search as it only contains a single keyword in the name not both"; a = await Util.PostAsync("Widget", await Util.GetTokenAsync("manager", "l3tm3in"), D.ToString()); Util.ValidateDataReturnResponseOk(a); long NoMatchThirdWidgetId = a.ObjectResponse["result"]["id"].Value(); //Now see if can find that widget with a phrase search dynamic SearchParameters = new JObject(); SearchParameters.phrase = TEST_SEARCH_PHRASE; SearchParameters.nameOnly = false; SearchParameters.typeOnly = 0;//no type a = await Util.PostAsync("Search", await Util.GetTokenAsync("manager", "l3tm3in"), SearchParameters.ToString()); Util.ValidateDataReturnResponseOk(a); } //================================================== }//eoc }//eons