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@@ -49,6 +49,12 @@ Subscription hosted (We host they pay a flat fee per month / year to get access
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Eventually I'm going to want to cash out and sell the business and recurring revenue model is far easier to sell than a perpetual model.
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### SINGLE LICENSE WILL CHANGE THINGS
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The tiers are artificial for us because they stratified the sales, when we go to the new system of you pay for every tech / user that you need it will become unstratified and we'll get exactly the size each customer needs.
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some higher level ones may want to decrease because there's no 7 user for example, some may increase because they've been holding off not wanting to level jump.
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Although in the end I bet it affects new sales more than existing because it's fucking cheap for value right now.
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### Positioning
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Our price position is in the middle: the best value for dollar, not the lowest cost and not the most expensive fanciest one but best value.
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@@ -58,6 +64,239 @@ Our price position is in the middle: the best value for dollar, not the lowest c
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Value to price ration of 10:1 is ideal, means customers feel like they are getting 10 times more than what they pay
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I've never heard anyone say AyaNova is too expensive
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### License types and programs we will offer
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TWO types makes the most sense after considering options:
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#### Perpetual
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- Most similar to current v7 but not exactly the same, subscription is broken out separately
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- One time fee, user can use indefinitely
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- self installed, hosted and maintained by customer
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- least profitable for us long term if they don't buy a maint. subscription
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- Without maintenance subscription, eligable for Minor updates only to fix bugs no new features so in other words they buy 8.0.2 they can upgrade to any 8.0.X version release, but not 8.1 as it will be new features added that don't break backward compatibility
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- one-time payment, along with the option of a yearly maintenance fee.
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- This is basically our current model but we allow upgrades for subscribers
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- **HAS CODE IMPLICATIONS** upgrades need to check if allowed based on version number if no maintenance subscription _not_ on date of build.
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- TBD - MAJOR RELEASES: not sure yet; if they have an active maintenance subscription can they can upgrade to any newer major releases??
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- If they lapse the subscription they pay a much higher premium but not quite as high as a completely new purchase to reward past loyalty (i.e. maybe 75% or some other % as appropriate of a new purchase or something?)
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#### Subscription license
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- SAAS, pay month to month to keep using it
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- We host, maintain and always upgrade they don't need to do a thing but use it
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- The subscription model involves recurring payments, typically monthly or yearly. The subscription model can be thought of as “renting” the product instead of “owning” it under the perpetual model.
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#### SWITCHING
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We need a formal declaration of how to switch from one to the other models.
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##### Perpetual to subscription
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they start with perpetual but go fuck it we don't want the hassle anymore so....?
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I'm guessing it's just switching to month to month plans and pricing, nothing special except maybe we offer to move their data for them
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##### Subscription to perpetual
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They must purchase a perpetual license as the SAAS license wont' work with perpetual but they can restore their database from the subscription.
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### Pricing for v8
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#### PERPETUAL
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### Actual price (working out stuff below for posterity)
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**US$135.00 / tech up front perpetual license**
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No volume discounts - same price for any size company
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Gets you 30 days support and updates and that's it
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**US$100/tech/year maintenance**
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Only $8.33 per month (must mention in marketing)
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No volume discounts - same price any size company
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Gets you one year of support and updates to any release
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If it lapses for more than 90 days then you pay full price again to get back on the train (at our discretion so no constant cheap asses doing over and over)
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**UPDATE INFLATION IN TRUE TERMS CLOSE TO 25% so using that**
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IDEA: figure out average license cost over all sizes of existing license sales, factor _that_ with the 25% true inflation and make that the average license price??
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**update: This concept ok, numbers not exactly what we're going for though**
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For active subscribers the average price paid for licenses was 121.25 so with inflation of 19.4 that would be 144.78.
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Tech counts by level is single=30 $4,770.00 total sales, 5=85 $11,815.00 total sales, 10=110 $13,090.00 total sales, 15=15 $1650.00 total sales, 20=100 $9,900.00 total sales
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(more 10 level techs than any other level and single is kind of lame)
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So, if we flat price no volume discount and want the inflation increase, if we stuck with 189 for everyone using the single price that's actually a huge amount for the up to 20 crowd
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The real revenue is in the subscription so a lower-ish license cost is where it's at
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But what if no one buys a subscription?? Maybe though, lower up front and no mandatory subscription which must drive some people away, means more sales when you have a sellable product like early days of AyaNova
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This is all about the initial license purchase, not the subscription which I haven't got to yet. Anyway, we were talking about a flat price per license no matter how many you buy. I still like that idea and was doing some calculations to figure it out. If we went that route then the pricing would make more sense to be calculated on the _average_ price per license sold, not on the single user price which would end up being 90% higher for a 20 user site. I used our existing active subscribers as a basis to calculate the average price of each license sold. I totaled the amount we charged for all active licenses then divided by number of techs overall that the represent and came to $121.25 is the average price we charge per license. So with inflation using your calculation of 19.41% that's 144.78 flat rate price per tech.
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Except the current v7 license comes with 1 year of support and updates and I'm thinking of 30 days initial support and updates so basically we're taking away 11 months worth of support and updates which is not nothing either, not sure if that needs to be factored in or not?
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The "value" of a support and updates subscription in v7 terms is 35% of initial license price so using the average that's $42.43 a year per tech or $3.40 / month per tech.
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So of that 121.25 we are saying that the tech / license portion is 78.82 and the support and updates portion is 42.43
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**UPDATE CHANGE OF CALCS HERE, PRIOR WAS BASED ON SALES HERE ON OUT WE USE ACTUAL LISTED PRICES**
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Revenue for current v7 users based on subscription only, not new sales and only AyaNova licenses:
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Single, 30 active @$55.65 per=$1669
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Up to 5, 17 active @$243=$4131
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Up to 10, 11 active @$416=$4576
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Up to 15, 1 active @$577=$577
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Up to 20, 5 active @$693=$3465
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QBI, 10 active @34.65=$346.00
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So currently $14,418 total revenue for tech subs alone, that needs to like triple just to be worthwhile
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Actual we are going to use method of calculating average license price is to not use sold counts but actually just listed prices on the pricing page so:
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1=159.00 = 159 per user
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5=695.00=139 per user
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10=1190=119 per user
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15=1650=110 per user
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20=1980 =99 per user
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Average here = 125.00 per user so not much difference
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This means that the average v7 subscription charge per year is $32
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Which means that the average v7 true initial license charge is actually $93 (93 + 35%=125)
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And this also means that in v7 the subscription is worth $2.66 (avg) per month (32 / 12)
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o if v7 was using our new system it would mean we would charge $93 for a license plus $2.66 for the initial 30 days support for a total of $95 (rounded down), then if they purchase a sub it would (in v7 prices) be $32 for 12 months.
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Meaning if use 25% inflation figure v8 would be 95+25% $118 for the license and $40 license for a years sub and updates.
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##### How does it work out?
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Gamed out new pricing based on above system
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All license prices come with 30 days support and updates (maintenance)
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After 30 days runs out they can NOT upgrade nor get support without a subscription.
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**TODO** Some kind of system to prevent just not buying a sub until they need it like a discount to maintain one but a higher charge to purchase, i.e. it's like they are buying a new release in addition to the subscription
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A yearly optional maintenance subscription can be bought which entitles to support and updates including major version releases, if it lapses there is some kind of extra high penalty to start up again but it's not full price so there is _something_ of value in being a prior customer (or is that being too nice?)
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V7 PRICING FOR COMPARISON
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(price/maintenance WHICH FOR v7 is only in _SUBSEQUENT_ years, not first year)
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1 user $159/$55.65
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5 user $695/$243 (139/48.6 each)
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10 user $1190/$416 (119 each)
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15 user $1650/$577 (110 each)
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20 user $1980/$693 (99 each)
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50 user $3950/$1382 (79 each)
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QBI $99/$34.65
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HYPOTHETICAL PRICING @ 35% maintenance
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1 user = $118, maint=$40 ($158 if bought together)
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5 user = $590, maint=$200 ($790 together)
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10 user = $1180, maint=$400 ($1580 together)
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15 user = $1770, maint=$600 ($2370 together)
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20 user = $2360, maint=$800 ($3160 together)
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50 user = $5900, maint=$2000 ($7900 together)
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Ok, that's too low almost no one is paying more, I still like the flat license price for this though, it's easier than the fuckery out there in the world and these are really crazy value for money, like 100:1 or more so let's revamp, the cost of development is uber high so lets bump way up the subscriptions, instead of 35% let's make it 50% and see
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HYPOTHETICAL PRICING @ 50% maintenance
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1 user = $118, maint=$59 ($177 if bought together) (minimum 2?? this is way less than a single hour bill out rate)
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5 user = $590, maint=$295 ($885 together)
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10 user = $1180, maint=$590 ($1770 together) (Here and down are our bread and butter and they're barely higher)
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15 user = $1770, maint=$885 ($2655 together)
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20 user = $2360, maint=$1180 ($3540 together) (70% increase in yearly maint)
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50 user = $5900, maint=$2950 ($8850 together)
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SCENARIO: KEEP V7 LEVELS, INCREASE EACH LEVEL BY 25% INFLATION AND MAINT %50 INSTEAD OF 35%
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(price/maintenance)
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1 user $200/$100
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5 user $870/$435
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10 user $1485/$742
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15 user $2060/$1031
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20 user $2475/$1237
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50 user $4937/$2468
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QBI $125/$63
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SCENARIO: with 30 days support only and optional yearl maint. A tech is worth on average 100 / hr so do maint at 100 and initial at 35% higher flat no discounts
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\*\*\* MARKET THIS AS $ per tech per month as it's fucking cheap when you look at it that way
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POTENTIAL **UPDATE, ACTUAL** NEW PRICING
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(UP FRONT PRICE / YEARLY SUPPORT AND UPDATES)
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1 user $135/$100
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5 user $675/$500
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10 user $1350/$1000
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15 user $2025/$1500
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20 user $2700/$2000
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50 user $6750/$5000
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QBI $135/$100
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So hypothetical profit if using this system with 2022 subscription counts would be:
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340 licenses \* 100 dollars = 34,000 dollars
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QBI, 10 active @100=$1000 so 35,000 dollars per year
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Newcomers would double that in the first year becuase they buy the license then the main or maybe not maint but we get more than the maint in year one anyway.
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#### AVERAGE HOURLY BILILING RATES FOR SERVICE COMPANIES 2022
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Plumber 75-150 average 112.50
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Electrician low average 75/hr
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General contractor 45
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Auto Mechanic 102
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HVAC 150
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96.8/hr average so let's say 100 / hr
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#### SUBSCRIPTION / SAAS
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So it's clear looking over things that there's a cost for a droplet and adding x more users doesn't really add to that for us so if a $5 droplet works for a single user up to let's say at least 10 users, just speculation, we make way more money off the 10 user. The price for a single user must be increased to accomodate that or...we host more than one site on a single droplet to offset the cost, but charge enough to move them up to a higher level without needing to increase the charges to compensate.
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so pricing should be the highest normal droplet we can use
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The range is $64/month/user at the top end (minimum 2 users though) to around 12-15/month/user at the lower end which usually corresponds to 10+ user counts
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Single user is always most expensive for most sites and I can understand why as it's economy of scale
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Current subs revenue per TECH license is 3.50 per month ($4.375 in 2022 dollars) and we have 340 technician licenses active right now. If they all paid monthly that's $1190 dollars a month in current pricing in support and updates subscriptions alone. In 2022 dollars with inflation that would be 1,487.00 which is only $17,850 yearly revenue, no wonder we're poor. This is unsustainable clearly.
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So let's imagine a different scenario, let's say there are .75 users for every service tech in a business so 340 + 255 = 595 users if they all switched to SAAS
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WAYS TO FIGURE
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WHAT IF we just charge double the perpetual maint rate?
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Maybe double the perpetual maint price so 16.66 rounded up to 17 per month per user?
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WHAT IF we just charge $35/mo (yearly 12.5% discount and the assumed price everyone would pay) $40/mo (monthly) about triple the maint price
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so for one user our profit if they paid yearly would be assuming a 7 dollar server 35-7=336 dollars per year, maybe not worth it so minimum 2??
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two user 70/mo-7=63\*12=756/year, that should be less than 1 hour of my time average per month to be worthwhile, like seconds at most
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5 user would be 175/mo-7=168\*12=2000/year
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10 user would be 350/mo-7\*12=4116/year
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So going by the wild assed assumption that our current subscriber levels all went to SAAS the profit could be:
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1 user->2user so assume we keep only half of them, there are 30 singles so 15*70=1050-15*7\*12=
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###### Server costs
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Once we're rolling with cash flow it would make sense to just rent a huge dedicated server and put multiple accounts on it as it would be very controlled we'd know who and what is using it not shared etc
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Ideally we'd put users individually on the cheapest server available but in practice maybe what we want to do is rent a bigger dedicated server and split users on it (though they need to be in the same datacenter for that to work)
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We'll allocate the $7/mo server to single users so that's 30 techs plus .75 staff so 52.5 users total
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BUT, let's count on the 14 a month server and worst case the 68/month server dedicated
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We can probably allocate the same 7/mo to all others and maybe incrementally go up a few before hitting the Absolute worst case scenario i.e. most expensive server ever likely required (not counting storage extra or email costs if we provide which maybe is an add-on??) would likely ever be is dedicated 8gb 2 cpu amnd 50gb storage at $68.00 per month so that would likely be the top end requirement for a pretty big user.
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Maybe it's an idea to always use NAS block storage out of the gate for attachments and just expect it or add-on 10bucks for 100gb block storage is an option.
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What is scotts total storage again I forget I think it was 4gb or something??
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So the cheapest license cost if we said 12 per user for 10 and up hypothetically would mean a worst case scenario of 120 bucks a month revenu for a 21 dollar a month outlay for server so profit of about 100 bucks a month on the 10 users SAAS versus current revenu of 35 dollars a month for those same 10 users hmm...
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of course we would use the cheapest server set up monitoring and bump them up if we see it pegging out, going to take some time to figure this shit out
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Maybe the way to look at this is a basic price with options that directly correspond to digitalocean add-on's so fixed to 25gb total storage for the droplet initially
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##### Add-ons upgrades
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- STORAGE: So we assume a cheap ass droplet and offer add-on's like more storage attachment space for XX / mo which is really just the digitalocean pricing plus a premium overhead for contingencies if they want it
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- RAM / CPU: maybe we offer basic server but they can upgrade to levels for additional per month
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- BACKUP: self is free vs we do is whatever digitalocean charges plus a premium
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- Email, if they don't bring their own account we provide at a cost / sendgrid or whatever (I suspect people expect this to be included if turnkey from a phone or something)
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- Anything we get billed extra for, as it stands we don't care how powerful they need, ayanova supports it, but we don't pay for it, they do.
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- So, maybe the way to go is base everything off a tiny or next to tiny server and anything else they can pay for as an upgrade.
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### Comparatives
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(as of 2022-08-11)
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@@ -142,207 +381,6 @@ Bottom line $64.00 / user / month
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So 20% discount for yearly billing instead of monthly seems pretty common
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### License types and programs we will offer
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TWO types makes the most sense after considering options:
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#### Perpetual
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- Most similar to current v7 but not exactly the same, subscription is broken out separately
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- One time fee, user can use indefinitely
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- self installed, hosted and maintained by customer
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- least profitable for us long term if they don't buy a maint. subscription
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- Without maintenance subscription, eligable for Minor updates only to fix bugs no new features so in other words they buy 8.0.2 they can upgrade to any 8.0.X version release, but not 8.1 as it will be new features added that don't break backward compatibility
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- one-time payment, along with the option of a yearly maintenance fee.
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- This is basically our current model but we allow upgrades for subscribers
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- **HAS CODE IMPLICATIONS** upgrades need to check if allowed based on version number if no maintenance subscription _not_ on date of build.
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- TBD - MAJOR RELEASES: not sure yet; if they have an active maintenance subscription can they can upgrade to any newer major releases??
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- If they lapse the subscription they pay a much higher premium but not quite as high as a completely new purchase to reward past loyalty (i.e. maybe 75% or some other % as appropriate of a new purchase or something?)
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#### Subscription license
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- SAAS, pay month to month to keep using it
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- We host, maintain and always upgrade they don't need to do a thing but use it
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- The subscription model involves recurring payments, typically monthly or yearly. The subscription model can be thought of as “renting” the product instead of “owning” it under the perpetual model.
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#### SWITCHING
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We need a formal declaration of how to switch from one to the other models.
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##### Perpetual to subscription
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they start with perpetual but go fuck it we don't want the hassle anymore so....?
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I'm guessing it's just switching to month to month plans and pricing, nothing special except maybe we offer to move their data for them
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##### Subscription to perpetual
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They must purchase a perpetual license as the SAAS license wont' work with perpetual but they can restore their database from the subscription.
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### Pricing for v8
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#### PERPETUAL
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### Actual price (work below)
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**US$135.00 / tech up front perpetual license**
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No volume discounts
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Gets you 30 days support and updates and that's it
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**US$100/tech/year maintenance**
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No volume discounts
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Gets you one year of support and updates to any release
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**UPDATE INFLATION IN TRUE TERMS CLOSE TO 25% so using that**
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IDEA: figure out average license cost over all sizes of existing license sales, factor _that_ with the 25% true inflation and make that the average license price??
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**update: This concept ok, numbers not exactly what we're going for though**
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For active subscribers the average price paid for licenses was 121.25 so with inflation of 19.4 that would be 144.78.
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Tech counts by level is single=30 $4,770.00 total sales, 5=85 $11,815.00 total sales, 10=110 $13,090.00 total sales, 15=15 $1650.00 total sales, 20=100 $9,900.00 total sales
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(more 10 level techs than any other level and single is kind of lame)
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So, if we flat price no volume discount and want the inflation increase, if we stuck with 189 for everyone using the single price that's actually a huge amount for the up to 20 crowd
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The real revenue is in the subscription so a lower-ish license cost is where it's at
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But what if no one buys a subscription?? Maybe though, lower up front and no mandatory subscription which must drive some people away, means more sales when you have a sellable product like early days of AyaNova
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This is all about the initial license purchase, not the subscription which I haven't got to yet. Anyway, we were talking about a flat price per license no matter how many you buy. I still like that idea and was doing some calculations to figure it out. If we went that route then the pricing would make more sense to be calculated on the _average_ price per license sold, not on the single user price which would end up being 90% higher for a 20 user site. I used our existing active subscribers as a basis to calculate the average price of each license sold. I totaled the amount we charged for all active licenses then divided by number of techs overall that the represent and came to $121.25 is the average price we charge per license. So with inflation using your calculation of 19.41% that's 144.78 flat rate price per tech.
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Except the current v7 license comes with 1 year of support and updates and I'm thinking of 30 days initial support and updates so basically we're taking away 11 months worth of support and updates which is not nothing either, not sure if that needs to be factored in or not?
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The "value" of a support and updates subscription in v7 terms is 35% of initial license price so using the average that's $42.43 a year per tech or $3.40 / month per tech.
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So of that 121.25 we are saying that the tech / license portion is 78.82 and the support and updates portion is 42.43
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**UPDATE CHANGE OF CALCS HERE, PRIOR WAS BASED ON SALES HERE ON OUT WE USE ACTUAL LISTED PRICES**
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Revenue for current v7 users based on subscription only, not new sales and only AyaNova licenses:
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Single, 30 active @$55.65 per=$1669
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Up to 5, 17 active @$243=$4131
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Up to 10, 11 active @$416=$4576
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Up to 15, 1 active @$577=$577
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Up to 20, 5 active @$693=$3465
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QBI, 10 active @34.65=$346.00
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So currently $14,418 total revenue for tech subs alone, that needs to like triple just to be worthwhile
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Actual we are going to use method of calculating average license price is to not use sold counts but actually just listed prices on the pricing page so:
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1=159.00 = 159 per user
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5=695.00=139 per user
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10=1190=119 per user
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15=1650=110 per user
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20=1980 =99 per user
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Average here = 125.00 per user so not much difference
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This means that the average v7 subscription charge per year is $32
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Which means that the average v7 true initial license charge is actually $93 (93 + 35%=125)
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And this also means that in v7 the subscription is worth $2.66 (avg) per month (32 / 12)
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o if v7 was using our new system it would mean we would charge $93 for a license plus $2.66 for the initial 30 days support for a total of $95 (rounded down), then if they purchase a sub it would (in v7 prices) be $32 for 12 months.
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Meaning if use 25% inflation figure v8 would be 95+25% $118 for the license and $40 license for a years sub and updates.
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##### How does it work out?
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Gamed out new pricing based on above system
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All license prices come with 30 days support and updates (maintenance)
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After 30 days runs out they can NOT upgrade nor get support without a subscription.
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**TODO** Some kind of system to prevent just not buying a sub until they need it like a discount to maintain one but a higher charge to purchase, i.e. it's like they are buying a new release in addition to the subscription
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A yearly optional maintenance subscription can be bought which entitles to support and updates including major version releases, if it lapses there is some kind of extra high penalty to start up again but it's not full price so there is _something_ of value in being a prior customer (or is that being too nice?)
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V7 PRICING FOR COMPARISON
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(price/maintenance)
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1 user $159/$55.65
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5 user $695/$243 (139/48.6 each)
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10 user $1190/$416 (119 each)
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15 user $1650/$577 (110 each)
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20 user $1980/$693 (99 each)
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50 user $3950/$1382 (79 each)
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QBI $99/$34.65
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HYPOTHETICAL PRICING @ 35% maintenance
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1 user = $118, maint=$40 ($158 if bought together)
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5 user = $590, maint=$200 ($790 together)
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10 user = $1180, maint=$400 ($1580 together)
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15 user = $1770, maint=$600 ($2370 together)
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20 user = $2360, maint=$800 ($3160 together)
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50 user = $5900, maint=$2000 ($7900 together)
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Ok, that's too low almost no one is paying more, I still like the flat license price for this though, it's easier than the fuckery out there in the world and these are really crazy value for money, like 100:1 or more so let's revamp, the cost of development is uber high so lets bump way up the subscriptions, instead of 35% let's make it 50% and see
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HYPOTHETICAL PRICING @ 50% maintenance
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1 user = $118, maint=$59 ($177 if bought together) (minimum 2?? this is way less than a single hour bill out rate)
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5 user = $590, maint=$295 ($885 together)
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10 user = $1180, maint=$590 ($1770 together) (Here and down are our bread and butter and they're barely higher)
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15 user = $1770, maint=$885 ($2655 together)
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20 user = $2360, maint=$1180 ($3540 together) (70% increase in yearly maint)
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50 user = $5900, maint=$2950 ($8850 together)
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SCENARIO: KEEP V7 LEVELS, INCREASE EACH LEVEL BY 25% INFLATION AND MAINT %50 INSTEAD OF 35%
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(price/maintenance)
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1 user $200/$100
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5 user $870/$435
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10 user $1485/$742
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15 user $2060/$1031
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20 user $2475/$1237
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50 user $4937/$2468
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QBI $125/$63
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SCENARIO: A tech is worth on average 100 / hr so do maint at 100 and initial at 35% higher flat no discounts
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(price/maintenance)
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1 user $135/$100
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5 user $675/$500
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10 user $1350/$1000
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15 user $2025/$1500
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20 user $2700/$2000
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50 user $6750/$5000
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QBI $135/$100
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So hypothetical profit if using this system with 2022 subscription counts would be:
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340 licenses \* 100 dollars = 34,000 dollars
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QBI, 10 active @100=$1000 so 35,000 dollars per year
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#### AVERAGE HOURLY BILILING RATES FOR SERVICE COMPANIES 2022
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Plumber 75-150 average 112.50
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Electrician low average 75/hr
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General contractor 45
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Auto Mechanic 102
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HVAC 150
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96.8/hr average so let's say 100 / hr
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#### SUBSCRIPTION / SAAS
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So it's clear looking over things that there's a cost for a droplet and adding x more users doesn't really add to that for us so if a $5 droplet works for a single user up to let's say at least 10 users, just speculation, we make way more money off the 10 user. The price for a single user must be increased to accomodate that or...we host more than one site on a single droplet to offset the cost, but charge enough to move them up to a higher level without needing to increase the charges to compensate.
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so pricing should be the highest normal droplet we can use
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The range is $64/month/user at the top end (minimum 2 users though) to around 12-15/month/user at the lower end which usually corresponds to 10+ user counts
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Single user is always most expensive for most sites and I can understand why as it's economy of scale
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Current subs revenue per TECH license is 3.50 per month ($4.375 in 2022 dollars) and we have 340 technician licenses active right now. If they all paid monthly that's $1190 dollars a month in current pricing in support and updates subscriptions alone. In 2022 dollars with inflation that would be 1,487.00 which is only $17,850 yearly revenue, no wonder we're poor. This is unsustainable clearly.
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So let's imagine a different scenario, let's say there are .75 users for every service tech in a business so 340 + 255 = 595 users if they all switched to SAAS
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###### Server costs
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We'll allocate the $7/mo server to single users so that's 30 techs plus .75 staff so 52.5 users total
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We can probably allocate the same 7/mo to all others and maybe incrementally go up a few before hitting the Absolute worst case scenario i.e. most expensive server ever likely required (not counting storage extra or email costs if we provide which maybe is an add-on??) would likely ever be is dedicated 8gb 2 cpu amnd 50gb storage at $68.00 per month so that would likely be the top end requirement for a pretty big user.
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Maybe it's an idea to always use NAS block storage out of the gate for attachments and just expect it or add-on 10bucks for 100gb block storage is an option.
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What is scotts total storage again I forget I think it was 4gb or something??
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So the cheapest license cost if we said 12 per user for 10 and up hypothetically would mean a worst case scenario of 120 bucks a month revenu for a 21 dollar a month outlay for server so profit of about 100 bucks a month on the 10 users SAAS versus current revenu of 35 dollars a month for those same 10 users hmm...
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of course we would use the cheapest server set up monitoring and bump them up if we see it pegging out, going to take some time to figure this shit out
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Maybe the way to look at this is a basic price with options that directly correspond to digitalocean add-on's so fixed to 25gb total storage for the droplet initially
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##### Add-ons upgrades
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- STORAGE: So we assume a cheap ass droplet and offer add-on's like more storage attachment space for XX / mo which is really just the digitalocean pricing plus a premium overhead for contingencies if they want it
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- RAM / CPU: maybe we offer basic server but they can upgrade to levels for additional per month
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- BACKUP: self is free vs we do is whatever digitalocean charges plus a premium
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- Anything we get billed extra for, as it stands we don't care how powerful they need, ayanova supports it, but we don't pay for it, they do.
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#### New idea perpetual vs subscription
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There is something to be said for a subscription model even if we don't host it. In this system a "perpetual license" is a one time purchase and comes with no support or maybe a very short window they get to use it forever afterwards. The subscription is a rental service only aka a "term license", if they stop paying it stops working. Separate from hosted AyaNova.
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