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@@ -152,6 +152,10 @@ todo: PLANNING WORKORDER considerations:
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labor 2 (OP flag = "update" with all data)
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labor 2 (OP flag = "update" with all data)
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labor 3 (OP flag="delete" with concurrency token and nothing else)
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labor 3 (OP flag="delete" with concurrency token and nothing else)
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labor 4 (OP flag="Add", with all PUT data)
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labor 4 (OP flag="Add", with all PUT data)
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issues with patch:
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how to post a whole object leaving blank when so many fields will be required?
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maybe we don't make them required at the object field annotation level but only at the db level and as a biz rule?
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SERVER
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SERVER
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Server accepts graph at single WO POST route (since it's not a put)
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Server accepts graph at single WO POST route (since it's not a put)
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UI
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UI
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@@ -169,6 +173,22 @@ todo: PLANNING WORKORDER considerations:
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think Patch
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think Patch
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CONCURRENCY:
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CONCURRENCY:
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if any part of the patch fails the whole patch fails
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if any part of the patch fails the whole patch fails
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idea: UI reflects tentativeness state of object:
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The UI doesn't imply something is done by changing it fully until the save is completed.
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This serves two purposes:
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1) user knows at a glance what isn't saved yet and will know it's waiting for save clearly, hopefully leading them to save more often,
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2) client doesn't need to track invisible shit behind the scenes, can more easily do patch updates right off UI source
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e.g.:
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if deleted a row in parts, that row doesn't disappear but rather shows crossed out, maybe grayed out but still there until save to indicate it's tentative status
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if added a row, shows green or something or bold or asterisk, (can style with css based on state) until saved
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problems:
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how to handle regular fields that are changed (that's a lot of field data to track for changes)?
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Maybe client keeps a virgin copy of the original wo for comparison
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periodically does a compare and flags differences on updates?
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(this would also help to serve as an Undo maybe?)
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A biz object for each one?
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A biz object for each one?
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