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@@ -409,30 +409,26 @@ export default {
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window.$gz.form.deleteAllErrorBoxErrors(vm);
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//#######################################################
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// ███████╗ █████╗ ██╗ ██╗███████╗
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// ██╔════╝██╔══██╗██║ ██║██╔════╝
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// ███████╗███████║██║ ██║█████╗
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// ╚════██║██╔══██║╚██╗ ██╔╝██╔══╝
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// ███████║██║ ██║ ╚████╔╝ ███████╗
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// ╚══════╝╚═╝ ╚═╝ ╚═══╝ ╚══════╝
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//walk the tree and save dirty
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//items in order
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//individual save will throw on
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//exception short circuiting here
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//Delete flagged items first upwards from bottom of graph
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//one by one individually
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//then save all items downwards from top of graph
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//mostly via workorderitem
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//items in correct order
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//########################################################
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let noProblem = true;
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//HEADER MUST BE SAVED FIRST IF IT's NEW
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//UNSAVED HEADER MUST BE FIRST
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//(otherwise there's nothing to hang the other things off of)
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let headerSaved = false;
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if (this.obj.concurrency == 0) {
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console.log("concurrency 0, saving header");
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noProblem = await saveHeader(vm);
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headerSaved = true;
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}
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//### STATE first if unlocking only
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//if moving to another locked state this will block further updates below but we're accepting that
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//and user can unlock first to finish updating
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//LOCKED? State must be saved first then (assuming it unlocks)
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let stateSaved = false;
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if (this.obj.isLockedAtServer) {
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noProblem = await saveState(vm);
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@@ -619,7 +615,6 @@ async function saveHeader(vm) {
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}
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let isPost = o.id == 0;
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let res = await window.$gz.api.upsert(`${API_BASE_URL}`, o);
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console.log("result of saving header is ", res);
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if (res.error) {
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displayResError(vm, res);
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return false;
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@@ -630,6 +625,9 @@ async function saveHeader(vm) {
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if (isPost) {
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vm.obj.id = res.data.id;
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vm.obj.serial = res.data.serial;
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//walk all unsaved direct children and set the workorder id so they can save
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o.states.forEach(z => (z.workOrderId = o.id));
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o.items.forEach(z => (z.workOrderId = o.id));
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}
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return true;
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}
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