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67 lines
1.6 KiB
C++

#if !defined(AFX_GZRIGHTSBUTTON_H__159836E2_1460_11D4_964F_00C0F02C4B69__INCLUDED_)
#define AFX_GZRIGHTSBUTTON_H__159836E2_1460_11D4_964F_00C0F02C4B69__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// gzRightsButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CgzRightsButton window
class CgzRightsButton : public CButton
{
// Construction
public:
CgzRightsButton();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CgzRightsButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
bool IsChanged();
bool m_bModified;
void Get(CString* str);
void Set(CString state, bool initialize);
LOGFONT m_lf;
CFont m_font;
void DoesReadOnly(bool ro);
int Get();
void Set(int state, bool initialize);
virtual ~CgzRightsButton();
private:
bool m_bCanReadOnly;
int m_nState;
int m_nInitialState;
// Generated message map functions
protected:
//{{AFX_MSG(CgzRightsButton)
afx_msg void OnClicked();
afx_msg void OnDoubleclicked();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GZRIGHTSBUTTON_H__159836E2_1460_11D4_964F_00C0F02C4B69__INCLUDED_)