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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
//
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly: AssemblyTitle("AyaNova ToMSSQL")]
[assembly: AssemblyDescription("AyaNova Firebird to MS SQL migrate utility")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Ground Zero Tech-Works Inc.")]
[assembly: AssemblyProduct("AyaNova")]
[assembly: AssemblyCopyright("Copyright 2006-2018 Ground Zero Tech-Works Inc. All rights reserved.")]
[assembly: AssemblyTrademark("AyaNova® is either a registered trademark or trademark of Ground Zero Tech-Works Inc. in the United States and/or other countries.")]
[assembly: AssemblyCulture("")]
//
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("7.5.0.0")]
//
// In order to sign your assembly you must specify a key to use. Refer to the
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing.
//
// Notes:
// (*) If no key is specified, the assembly is not signed.
// (*) KeyName refers to a key that has been installed in the Crypto Service
// Provider (CSP) on your machine. KeyFile refers to a file which contains
// a key.
// (*) If the KeyFile and the KeyName values are both specified, the
// following processing occurs:
// (1) If the KeyName can be found in the CSP, that key is used.
// (2) If the KeyName does not exist and the KeyFile does exist, the key
// in the KeyFile is installed into the CSP and used.
// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
// When specifying the KeyFile, the location of the KeyFile should be
// relative to the project output directory which is
// %Project Directory%\obj\<configuration>. For example, if your KeyFile is
// located in the project directory, you would specify the AssemblyKeyFile
// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
// documentation for more information on this.
//
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]
[assembly: AssemblyKeyName("")]
[assembly: AssemblyFileVersionAttribute("7.5.1.0")]
[assembly: ComVisibleAttribute(false)]

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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
namespace ToMSSQL
{
/// <summary>
/// Summary description for CopyableMessageBox.
/// </summary>
public class CopyableMessageBox : System.Windows.Forms.Form
{
private System.Windows.Forms.TextBox edOut;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
private string mDisplay="";
public CopyableMessageBox(string Display)
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
mDisplay=Display;
//
//
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(CopyableMessageBox));
this.edOut = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// edOut
//
this.edOut.Dock = System.Windows.Forms.DockStyle.Fill;
this.edOut.Location = new System.Drawing.Point(0, 0);
this.edOut.Multiline = true;
this.edOut.Name = "edOut";
this.edOut.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.edOut.Size = new System.Drawing.Size(488, 357);
this.edOut.TabIndex = 0;
//
// CopyableMessageBox
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 15);
this.ClientSize = new System.Drawing.Size(488, 357);
this.Controls.Add(this.edOut);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "CopyableMessageBox";
this.ShowInTaskbar = false;
this.Load += new System.EventHandler(this.CopyableMessageBox_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private void CopyableMessageBox_Load(object sender, System.EventArgs e)
{
edOut.Text=mDisplay;
}
}
}

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The primary goals of this format is to allow a simple XML format
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various data types are done through the TypeConverter classes
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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Infragistics.Win.UltraWinProgressBar.UltraProgressBar, Infragistics2.Win.v10.3, Version=10.3.20103.1000, Culture=neutral, PublicKeyToken=7dd5c3163f2cd0cb
Infragistics.Win.UltraWinEditors.UltraTextEditor, Infragistics2.Win.UltraWinEditors.v10.3, Version=10.3.20103.1000, Culture=neutral, PublicKeyToken=7dd5c3163f2cd0cb
Infragistics.Win.Misc.UltraLabel, Infragistics2.Win.Misc.v10.3, Version=10.3.20103.1000, Culture=neutral, PublicKeyToken=7dd5c3163f2cd0cb

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Infragistics.Win.Misc.UltraLabel, Infragistics4.Win.Misc.v11.2, Version=11.2.20112.2135, Culture=neutral, PublicKeyToken=7dd5c3163f2cd0cb
Infragistics.Win.UltraWinProgressBar.UltraProgressBar, Infragistics4.Win.v11.2, Version=11.2.20112.2135, Culture=neutral, PublicKeyToken=7dd5c3163f2cd0cb
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