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source/csla10/CSLA.Core.Bindablebase/BindableCollectionBase.cs
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242
source/csla10/CSLA.Core.Bindablebase/BindableCollectionBase.cs
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using System;
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using System.Collections;
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using System.ComponentModel;
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namespace CSLA.Core
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{
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/// <summary>
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/// This is a base class that exposes an implementation
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/// of IBindableList that does nothing other than
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/// create a nonserialized version of the listchanged
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/// event.
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/// </summary>
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[Serializable]
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public abstract class BindableCollectionBase : CollectionBase, IBindingList
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{
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#region Protected control variables
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/// <summary>
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/// Set this to True to allow data binding to add new
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/// child objects to the collection.
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/// </summary>
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/// <remarks>
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/// If you set this to True, you must also override the OnAddNew
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/// method. You must also set AllowEdit to True.
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/// </remarks>
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protected bool AllowNew = false;
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/// <summary>
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/// Set this to True to allow data binding to do in-place
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/// editing of child objects in a grid control.
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/// </summary>
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protected bool AllowEdit = false;
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/// <summary>
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/// Set this to True to allow data binding to automatically
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/// remove child objects from the collection.
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/// </summary>
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protected bool AllowRemove = false;
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/// <summary>
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/// Set this to True to allow this collection to be sorted.
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/// </summary>
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/// <remarks>
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/// <para>
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/// There is an overhead cost to enabling sorting. Specifically,
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/// the collection must contain an internal collection containing
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/// the original order of the items in the collection, so the order
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/// can be reset if the sort is removed.
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/// </para><para>
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/// This overhead is only incurred if AllowSort is set to True, and is
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/// only a major concern if you are using a remote DataPortal. The concern
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/// there is that this extra collection must also be serialized, thus
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/// increasing the overall amount of data sent across the wire.
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/// </para>
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/// </remarks>
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protected bool AllowSort = false;
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/// <summary>
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/// Set this to True to allow this collection to be
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/// searched.
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/// </summary>
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protected bool AllowFind = false;
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#endregion
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#region ListChanged event
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/// <summary>
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/// Declares a serialization-safe ListChanged event.
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/// </summary>
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[field: NonSerialized]
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public event System.ComponentModel.ListChangedEventHandler ListChanged;
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/// <summary>
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/// Call this method to raise the ListChanged event.
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/// </summary>
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virtual protected void OnListChanged(System.ComponentModel.ListChangedEventArgs e)
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{
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if (ListChanged != null)
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ListChanged(this, e);
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}
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#endregion
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#region Collection events
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// *******************************************************************
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/// <summary>
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/// Ensures that the OnListChanged event is raised when a
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/// new child is inserted.
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/// </summary>
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override protected void OnInsertComplete(int index, object value)
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{
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OnListChanged(new ListChangedEventArgs(ListChangedType.ItemAdded, index));
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}
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/// <summary>
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/// Ensures that the OnListChanged event is raised when the
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/// list is cleared.
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/// </summary>
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override protected void OnClearComplete()
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{
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OnListChanged(new ListChangedEventArgs(ListChangedType.Reset, 0));
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}
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/// <summary>
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/// Ensures that the OnListChanged event is raised when an
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/// item is removed.
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/// </summary>
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override protected void OnRemoveComplete(int index, object value)
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{
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OnListChanged(new ListChangedEventArgs(ListChangedType.ItemDeleted, index));
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}
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/// <summary>
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/// Ensures that the OnListChanged event is raised when an
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/// item is changed.
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/// </summary>
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override protected void OnSetComplete(int index, object oldValue, object newValue)
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{
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OnListChanged(new ListChangedEventArgs(ListChangedType.ItemChanged, index));
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}
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#endregion
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#region IBindingList interface
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// *******************************************************************
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// This is most of the IBindingList interface.
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// Notice that each of these implementations merely
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// calls a virtual method, so subclasses can override those
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// methods and provide the actual implementation of the interface
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object IBindingList.AddNew() { return OnAddNew(); }
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bool IBindingList.AllowEdit { get { return AllowEdit; } }
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bool IBindingList.AllowNew { get { return AllowNew; } }
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bool IBindingList.AllowRemove { get { return AllowRemove; } }
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bool IBindingList.SupportsSearching { get { return AllowFind; } }
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bool IBindingList.SupportsSorting { get { return AllowSort; } }
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bool IBindingList.SupportsChangeNotification { get { return true; } }
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int IBindingList.Find(System.ComponentModel.PropertyDescriptor property, object key)
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{
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return IBindingList_Find(property, key);
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}
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void IBindingList.AddIndex(System.ComponentModel.PropertyDescriptor property) {}
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void IBindingList.RemoveIndex(System.ComponentModel.PropertyDescriptor property) {}
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void IBindingList.ApplySort(System.ComponentModel.PropertyDescriptor property, System.ComponentModel.ListSortDirection direction)
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{
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IBindingList_ApplySort(property, direction);
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}
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void IBindingList.RemoveSort()
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{
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IBindingList_RemoveSort();
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}
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bool IBindingList.IsSorted { get { return IBindingList_IsSorted; } }
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System.ComponentModel.ListSortDirection IBindingList.SortDirection { get { return IBindingList_SortDirection; } }
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System.ComponentModel.PropertyDescriptor IBindingList.SortProperty { get { return IBindingList_SortProperty; } }
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#endregion
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#region OnAddNew
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// *******************************************************************
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// The following methods allow a subclass to actually provide
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// the implementation of adding a new child object
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/// <summary>
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/// Override this method to allow data binding to automatically
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/// add new child objects to a collection.
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/// </summary>
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/// <returns></returns>
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virtual protected object OnAddNew() { return null; }
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#endregion
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#region Search/Find
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// *******************************************************************
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// The following methods allow a subclass to actually provide
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// the implementation of IBindingList searching
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/// <summary>
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/// Override this method to implement search/find functionality
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/// for the collection.
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/// </summary>
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/// <param name="property">The property to search.</param>
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/// <param name="key">The value to searched for.</param>
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/// <returns></returns>
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protected virtual int IBindingList_Find(PropertyDescriptor property, object key)
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{
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return -1;
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}
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#endregion
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#region Sorting
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// *******************************************************************
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// The following methods allow a subclass to actually provide
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// the implementation of IBindingList sorting
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/// <summary>
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/// Override this method to indicate whether your collection
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/// is currently sorted. This returns False by default.
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/// </summary>
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protected virtual bool IBindingList_IsSorted
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{ get{ return false;}}
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/// <summary>
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/// Override this method to return the property by which
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/// the collection is sorted (if you implement sorting).
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/// </summary>
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protected virtual System.ComponentModel.PropertyDescriptor IBindingList_SortProperty
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{ get{ return null;}}
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/// <summary>
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/// Override this method to return the current sort direction
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/// (if you implement sorting).
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/// </summary>
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protected virtual ListSortDirection IBindingList_SortDirection
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{ get{ return ListSortDirection.Ascending;}}
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/// <summary>
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/// Override this method to provide sorting functionality
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/// (if you implement sorting).
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/// </summary>
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/// <param name="property">The property on which to sort.</param>
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/// <param name="direction">The sort direction.</param>
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protected virtual void IBindingList_ApplySort(PropertyDescriptor property, ListSortDirection direction) {}
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/// <summary>
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/// Override this method to remove any existing sort
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/// (if you implement sorting).
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/// </summary>
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protected virtual void IBindingList_RemoveSort() {}
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#endregion
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}
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}
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